MTH 120 COURSE OUTLINE Summer 99
INSTRUCTOR: K.W.NICHOLSON OFFICE HOURS: POSTED ON DOOR OF RM 224.
TEXT: Hoffmann & Bradley's Calculus, with guest questions from Riddle's Calculus, Alternate Edition
TOPICS COVERED: Designed for students majoring in business curricula. Topics include sections from calculus, linear and quadratic equations, derivatives and related applications, integration and applications thereof, mathematical sequences, probability theory, linear programming with emphasis on business applications, matrix algebra, elementary combinatorial analysis, permutations if time permits.
PURPOSE OF THIS COURSE:
Til now most of your math has dealt with static situations and
functions. Calculus introduces the math of dynamic situations. This
course will develop the symbols and language of math that will enable
you to solve some really interesting problems. Your objective should
be to become familiar enough with differentiation and integration
that it becomes part of your vocabulary and your thinking.
The method/mechanism used to help you accomplish this objective will
be to incorporate as many conceptual problems from business
applications as possible.
EVALUATION:
Item |
Date |
Discussion |
3-100 point tests |
June 15, July 1, & July 22 |
No make up tests will be given. A missed test will be replaced by 1/2 of your final exam score. |
1-200 pt Final Exam |
August 3, 1999 |
Final will be comprehensive. |
Miscellaneous hand-in problems and quizes |
Due on date specified |
Priced as marked. |
Ocassional Group Activities 10 pts each |
Will be announced a day in advance |
Group activities will be conducted in the physics lab. |
- Occasional hand in bonus problems ( bonus questions on tests do not count toward this max)5 pts. each, 20 pt. max.
GRADES:
The accumulative total for the course will be 500 plus a few points, depending on miscellaneous assignments, and your accumulative total will be divided by that amount to calculate your final average.
90 - 100 = A, 80 - 89 = B, 70 - 79 = C, 60 - 69 = D, 0 - 59 = F
NOTES:
l. Final percentage will be rounded UP, i.e., a final percent of
79.00000001 will be rounded up to 80.
2. You should keep all returned papers. You should also keep track of
the ratio (your accumulative total)/(The accumulative total possible
to date) as the quarter progresses. If this ratio is below 70 at
midterm (March 1, 1999), you should come for a conference with the
instructor to discuss what each of us can do to retrieve you from
doom.
3. WRITTEN REPORTS WILL BE GRADED EITHER ACCEPTABLE OR REDO FROM
START.
4. If you have more than two excused absences you will be dropped
from the course, as required by the college admission policies.
5. Words of wisdom regarding Math homework.
I hear........ and I forget,
I see..........and I remember,
I do...........and I understand.
THE BIG PICTURE
Class time: 7:45 - til 9:40 Monday and Wednesday, with a 10 minute break from 8:35-8:45 .
There are essentially two aspects of Calculus: Techniques and Concepts. You need to learn both. We will try to divide the week into two parts, working on Techniques on Tuesdays and Concepts on Thrusdays. Occassionally, however, Techniques will run over two days and so will Concepts.
Date |
Topic |
Assignment Due date or Discussion date |
Th 5-27 |
||
T 6-1 |
||
Th 6-3 |
||
T 6- 8 |
||
Th 6-10 |
||
T 6-15 |
Test 1 |
|
Th 6-17 |
||
T 6-22 |
||
Th 6-24 |
||
T 6-29 |
||
Th 7-1 |
Test 2 |
|
T 7-6 |
||
Th 7-8 |
||
T 7-13 |
||
Th 7-15 |
||
T 7-20 |
||
Th 7-22 |
Test 3 |
|
T 7-27 |
||
Th 7-29 |
||
T 8-3 |
Final Exam |
Introduction to Mac Computers
Turning on and off
Open & Close folders
Create your own folder
Start & quit programs
Close file quit program Show Finder & About this Macintosh
under the Apple
Demo Wordperfect
Open Phy files, open Lab 1 write-up, save it in your own folder
Discuss the difference between an experiment and the write up. Don't
turn in the experiment with a lab write-up.
Demo Excel?? Sure
Web orientation.
Show'm their own web pages and how to change them.
Show'em where games are
Game Rules: No games during class
No games during break (what break?)
Always quit a game when you leave the computer.
Tell'em to stay out of the HD